You have selected $difficulty mode.
A worn looking sign says, "Welcome to Adams Pond Scout Camp" yet there the surrounding forest loom heavy and foreboding like the night that engulfs it.
A [[dusty dirt strewn road->Dusty Road]] leads into the darkness to southeast. A sign next to the road reads, "Camp Center". A [[side road->Side Road]] branches off to the northeast. A sign next to it reads: "Waterfront". Finally, [[a graveled strewn road->Back Road]] goes to the southwest. A sign next to it reads: "Facilities"
{
(if: $inventory does not contain $carKeys) [
<br>On the ground, you see a set of [[keys]].<br>
]
<br>
(for: each _item, ...$inventory) [
(print: _item's name)
]
}A long dirt strewn road leads back into the darkness towards the [[entrance of the camp->Camp Entrance]] to the northwest. It [[continues onwards->Intersection]] into the night to the southeast. Towards the center of the camp.
A [[path->Hopi Campground]] leads into a clusters of canvas tents to the west. The sign next to the path reads: Hopi Campsite. Across the road is [[another clusters of tents->Tombstone Campground]] to the east. A sign reads: Tombstone Campsite.Giant trees encompass the road, coiling around it like a hungry python. Not a bird squawks. Not a peeper peeps. Anything could be out there. You just hope it doesn't have chili.
The [[road continues->Camp Entrance]] into the darkness to the southwest. The road also turns a [[sharp bend->Waterfront]] and disappears to the southeast.The long dirt road runs alongside a small campground beach. You see rowboats, canoes, and an assortment of life vests scattered on the ground. Evidently, when the chili hit, people were in the middle of the lake.
A [[small path->Camp Path]] leads into the darkness to the southwest. It looks like a short cut to another campground, but you can't tell for sure.
The [[road->Lakeside Road]] to the south leads back to the center of camp. The road also [[continues past the beach->Side Road]] around a sharp bend to the northwest.A small gravel strewn road looks to encircle the entire camp. It continues to a [[wooden building->Soccer Field]] into the southeast. A [[small path->Hopi Campground]] leads to a campground to the east. It bends in the other direction to what looks to be the [[camp entrance->Camp Entrance]] in the northeast.Double-click this passage to edit it.A long dirt road follows the edge of lake. The lake glimmers in the moonlight making your stomach. It reminds you of Friday the 13th although Jason, mercifully, had a machete instead of chili.
The [[road->Waterfront]] leads to what looks like campground beach to the north. It also [[leads to to the craft station->Crafts Station]] in the center of camp to the south.Double-click this passage to edit it.A [[long winding road->Intersection]] snakes past a small stall filled with picnic tables to the southwest. From all the wood shavings on the ground, it's clear that the stall is used to teach wood working. The road winds by the stall and disappears around [[a bend->Lakeside Road]] to the north. A group of dirt roads meet to form a large intersection. [[One road->Dusty Road]] leads into the darkness to the northwest. [[Another road->Parade Ground]] leads into large open space to the west. From a distant hanging light, it looks almost like parking lot. The [[last road->Crafts Station]] snakes by a group of picnic tables underneath an open wooden roof to the northeast.A [[long dirt road->Intersection]] winds up to a large circuliar patch of asphalt to the east. It is a parade ground where all the different campsites line up for dinner. A [[large wooden mess hall->Mess Hall]] is nestled into tress just outside the meeting area.
Outside the campground is [[small wooden building->Store]] that looks like a small wind could knock it over. The sign outside it reads: "Company Store"You push open the spring door of the mess hall and as you step into it, the door snaps shut behind you. You pull on the door, but can't get it open again.
Turning back, you see that the mess hall is filled tables. Abandoned bowls of chili line all the tables. You realize this is ground zero. Bernie served the chili and soon afterwards was the stampede towards the latrines.
Not like this, you whisper. Not like this.
Another spring door leads out to the [[back of the mess hall->Soccer Field]]. You realize that once you step out, you won't be able to get back in.The camp store is a small room with a simple counter and shelves of goodies. Everything is gone. Evidently, as Bernie's chili took effect, there was a mass rush on the store in hopes of finding anything to alleviate it.
A door leads back to [[Parade Ground]] A large soccer field glistens in the night air. From the all the impresssed tire tracks, it looks to have been a used as a makeshift parking lot as well. A large wooden building sits next to the soccer field. A door leads into it, but there is no handle to open it.
A [[gravel road->Back Road]] leads from the soccer field and into the night to the northwest.Although the faint embers of coals still glow in the campground, the place is empty although you see neglected backpacks on the ground and an assortment of camping gear. Bernie's chili drove people to the hospital in a hurry that there was no time to clean up.
A [[small path->Dusty Road]] leads to the main road to the east whereas another path leads through the campground to what looks to be a [[back road->Back Road]] to the west.You find yourself in another campsite. It's a bunch of canvas tents huddled close together. The discarded gear from the residents lie scattered all over the place. The chili looks to have hit the group hard.
Outside the tents, you spy a large tombestone. It is monument to the founder of the camp, yet an empty bowl of chili lies at its base. Chills run up and down your spine.
Beyond the trees, you see a [[road->Dusty Road]] to the west. A [[path->Camp Path]] leads into the woods to the northeast. It looks dark and menacing.Welcome to the Wraith of Bernie. In this game, you play a lone boy scout, trapped in a campground while the camp cook seeks you out to try his new Goulash recipe. Seeing as the recipe sent all the other campers to the hospital, you must escape.
To win the game, you must escape with the evidence of the crime. Mind you, Bernie is out there, searching for one last victim. Can you survive?
This game has two modes: Easy and Hard. On easy, all the objects can be found in the same place. On hard, object locations are randomized.
[[Play Easy Mode|Easy]]
[[Play Hard Mode|Hard]](set: $difficulty to "easy")
(go-to: "Camp Entrance")(go-to: "Camp Entrance"){
(set: $selectedItem to (dm:))
(set: $difficulty to "hard")
(set: $inventory to (a:))
(set: $carKeys to (dm:
"id", 1,
"name", "keys",
"description", "These look like Bernie's keys to his pickup.",
))
(set: $flashlight to (dm:
"id", 2,
"name", "a worn flashlight",
"description", "The flashlight is worn and well used. Quite useful in dark areas.",
))
(set: $battery to (dm:
"id", 3,
"name", "flashlight batteries",
"description", "A package of batteries. Perfect for a flashlight.",
))
(set: $gasCan to (dm:
"id", 4,
"name", "Can of gas",
"description", "a gallon of the good stuff. Should be enough to escape.",
))
(set: $recipe to (dm:
"id", 5,
"name", "Bernie's chili recipe",
"description", "Bernie's receipe is scribbled instructions of a gas receipt. It's best left in the same warehouse which houses the lost ark.",
))
(set: $inventory to $inventory + (a: $flashlight, $battery))
}(print: $carKeys's description)
[[Pick them up->pickup]] or [[leave them->Camp Entrance]](set: $inventory to $inventory + (a: $carKeys))
(print: $inventory's 1st)
(go-to: "Camp Entrance")<br>
{ (if: (passage:)'s tags contains "Inventory") [
You are carrying: (for: each _item, ...$inventory) [
(link: _item's name) [
(set: $selectedItem to _item)
(goto: "Item Description")
](if: $inventory's last is not _item)[, ]
]]}(print: $selectedItem's description)
(set: $previous to (history:)'s last)
(link: "Back") [
(set: $previous to (history:)'s last)
(goto: $previous)
]