Writing about Horror, Sci-Fi and Interactive Fiction

Tag: twine (page 1 of 1)

Twine 2 Tutorial: Getting Loopy with Twine Loops

Computers love repetition. It’s what they are good at. Give a repeatable task to a computer and you will make a happy pile of silicon.

When writing programs, you end up writing lots of loops. With interactive stories, your mileage may vary. You may just write very text-centric stories, favoring links instead of code. In that case, you might not write a single loop.

Other times, you’ll want to utilize loops to process or act on your story data. This tutorial will get you started with Twine loops.

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Twine 2 Tutorial: Adding More Locations

Passages are the bread and butter of creating interactive stories in Twine. You don’t have a story without them. Passages can represent anything in a story. For instance, you can use them to represent a place like the moon, a thought in a character’s head, or even a single line of dialog.

Combined with Twine coding, you can use them to run specific code that be accessed from anywhere in your story. You’ll learn how to do this later in this tutorial series. For now, it’s time for you to get practice building passages and linking them together.

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