A key component in making dynamic Twine stories is generating random numbers. This article shows how to use random numbers to dynamically place objects in the world.
After years of private development, Graham Nelson dropped a bombshell that IF editor is now open source.
Getting started making interactive stories means diving into code and you'll get started by creating some Twine variables.
Expand your knowledge of Twine by creating a large networked series of passages that the reader can navigate like a map.
Getting started with Twine 2 only takes having a browser and the idea of a branching story. This is the first tutorial in a series.