In this tutorial series, you defined some passages, created some variables and you even developed a simple inventory system. Unfortunately, your story doesn’t react to player choice.
For example, when the player starts your story, they choose the difficulty level of the story. In easy mode, the story places objects in fixed locations. In hard mode, the story places objects in random locations.
That’s just one choice and your story has lots of other choices to consider. Thankfully, there’s a macro for that; the (if: ) macro.Read more