In the past few years, I’ve written many tutorials about creating interactive fiction games and one of the most common questions I get is, “where is your work?”

The answer often confounds people. The truth is, there isn’t any. Well, except for the demos that I’ve produced for articles.

There secret as to why I’ve avoided writing interactive fiction with Twine. It’s a prison of my own making. You see, Harlowe is the default story format, so it’s been the story format I’ve decided to use as my primary story format. But …

Harlowe kind of sucks.

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