Writing about Horror, Sci-Fi and Interactive Fiction

Category: Dungeons and Dragons (page 1 of 1)

DM Advice: Story Trumps Dice

Being a dungeon master is difficult. I want my players to have fun. I want them to feel like pulp genre heroes. Yet, I also want to be fair from a ruling perspective.

The other day, I ran into a conundrum. One player is a Goliath Barbarian aptly named Rocksmasher. His strength is pretty high and he runs Totem of the Bear, making him a muscle powerhouse.

So when he told me he wanted to tear a door I had no idea what to do. I mean, what does a DM do in that situation?

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The Fall and Fall of a DM

Adam made a mistake.

Having been a dungeon master for hundreds of sessions – Adam was quite confident in his own abilities. He streamed multiple games a week to crowds of hundreds of people. When not running an adventure, he’d teach people the tools of the trade.

But even the best tradesman can make a critical blunder to the detriment of their own careers. Adam made such a mistake. He roleplayed a sexual assault of a player without the player’s consent.

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