Many years ago, I was put in charge of the Unity game development team at my work. My job was to assemble a team and then write a book on making Unity games. This was an incredibly exciting time for me. I scavenged the internet and met some truly amazing folks. Together we wrote some tutorials, and finally, we produced Unity Games by Tutorials.
This book aimed to teach Unity from the ground up. We released it in 2015 and we supported it in the next four years, updating the book with all of Unity’s changes. While I don’t have official numbers, I’m sure we sold well over a thousand copies.
After we released the book, I noticed a lot of new students struggled with the C# programming language. I spent the next year putting together a course that taught C# for people with no programming experience at all. It was very well received. Here is one of my favorite reviews that references it:

Time has passed, and now the book is out of date. You can no longer buy it. Because of this, I was given permission by Kodeco (the book’s publisher) to host the book on my site. I have updated this Unity 6 which is the latest version of Unity. Best of all, this update is entirely free of charge.
The wonderful thing about this web update is that it allows me to embellish on several key Unity concepts. The original publication adhered to a very strict page and chapter count. There was a lot cut out to make this book fit the requirements. As I have been adding these chapters to Jezner, I have been adding these missing sections.
For example, on the chapter on GameObjects, I’ve been adding new sections on coordinate systems, materials, and a deeper exploration of prefabs.
This release is possible solely to the generosity of Ray and Vicki Wenderlich. I have been blessed to have these wonderful people in my life and as a result, this book lives on here. I also thank the rest of the Kodeco team and the Unity Games team, who all contributed to this book. Finally, I’d like to share my deepest thanks to my co-author, Eric van de Kerckhove. Eric rebuilt a broken model for this web release. This book update would not have been possible without his help.
Finally, this content is entirely free on Jezner. You will never need to purchase it. That said, there are a few ways to express your thanks. First, feel free to leave a comment or send me a note. Next, should you run into an issue, leave a comment on the tutorial and when resolved, please provide a “follow-up” message on how you fixed it. You can also answer other questions as well. Finally, you can also buy me a coffee, but this is not expected.
With all said and written, it’s time for you to get started.
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